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Family
Engineering/Math Night |
Math is so much more than just pages and
pages of arithmetic. But do the students
believe that? Many kids routinely ask why
they need to know math and especially complex
math like algebra. It’s hard for them to see
what math can do for them and what math has
already done for our world. That’s where we
come in. Family Engineering Night will show and
involve kids in the fun side of math – the
real-world things that math enables us to create
and enjoy.
S
is for Science got involved in math because
science and math are sister subjects. Science
uses math all the time, but the most tangible,
obvious, ever-present product of math comes from
the field of engineering. Our Family
Engineering Night gets kids involved in math and
engineering with hands-on activities. By the
end of the evening, they’ll KNOW that math can
lead to some really fun activities.
We propose to produce an evening at your school
where students and their families will enjoy
math and begin to see how fun it is to apply
math and math related concepts. Specifically,
our goals, in order of priority are:
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Students walk away saying and thinking,
“Math and engineering can be fun! ”
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Students witness some really interesting
things, learn a little bit about why, and
become curious. We want them eager to learn
more about math and Engineering.
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Parents witness the energy and enthusiasm
that their children have when learning about
math, and are motivated to facilitate their
interest at home and at school.
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Parents see how their contributions to the
PTA are generating value for the students
and are encouraged to continue giving and
being involved.
How it Works:
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We sign an agreement with your PTA.
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You fill out a form so that we know everyone
to contact for the project.
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A month or two before the event, we have a
telephone call with the PTA coordinator to
review details. Most important is:
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PTA securing 12 parent volunteers from
5:30 to 8PM on the day of the event,
and;
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PTA and teacher promotion of the event
so that lots and lots of families come.
The promotion for this event is just
like other school events. We will offer
suggestions that can jazz it up, and
that have worked well in the past.
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A week before the event, we have another
conference call, to review details about the
multi-purpose room setup and other details.
Payment should be made by this time. Our
2007/2008 fee is $800.
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The day of the
event, we arrive at around 3:30 PM and begin
set up in the multi-purpose room. On each
of ten tables will be ten different
stations, with apparatus or other hands-on
items. Two additional tables are
for administrative purposes.
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At 5:30 PM, our founder Mrs. Renee Sher
(“Mrs. S”) will train the 12 volunteers on
their jobs. 10 of them will be manning a
table each, instructing students on what to
do. Two of them will be floaters.
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At 6:30 PM the doors open and the kids flood
in. There is no lecture or welcome speech.
They just stream in and go to the table of
their choice and start “playing”. Some kids
rotate through all tables while some get
engrossed with one table and may stay there
the entire night. Mrs. S will be roaming
around in her lab coat interacting with all
the guests. At each table, students can
take a full color 3x5” engineering trading
card that will help them remember what they
witnessed at that table, explains it to
them, and in some cases, suggests further
activities that they can do at home. Some
tables have take-home “toys” for up to 300
students to create.
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At 8 PM the event ends, the volunteers help
with any clean-up, and we pack up our gear.
The janitor will have some work to do too.
Instructional Content
While the event is really fun and the students
will think they are playing, we are engaging
them with real math. Our stations may vary from
time to time, but the ten most current tables
are:
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Measuring human body dimensions(measurement,
proportions)
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Flying hoop planes (flight, lift, drag)
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Toothpick puzzles (logic, arithmetic)
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Pattern Making (identifying patterns and
series)
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Moebius band (topology)
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Balancing Nails Puzzle (center of gravity,
balancing point)
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Gears (leverage, ratios)
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Tangrams (spatial-visualization skills,
congruency, similarity, symmetry)
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Paper Bridge Challenge (spans, rigidity,
load)
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Cryptology (patterns)
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